Black Meridian Made
Sworn-in, marked, and counted. You were raised — or earned your way — inside the Black Meridian Syndicate, and your name is on a ledger that does not forget.
Skills · Deception
Tome V · Origin Compendium
Where your character started — the spire, the gutter, the convoy, the crusade. Each Origin grants skills, a starting equipment kit, and a thematic ability bump that ties mechanics to story.
Sworn-in, marked, and counted. You were raised — or earned your way — inside the Black Meridian Syndicate, and your name is on a ledger that does not forget.
Skills · Deception
Gutter-fed, gang-adjacent, hard-eyed. Raised in the flooded undercities where the Spire's runoff goes.
Skills · Stealth, Sleight of Hand
Corporate insider, debt-bound. You wore the lanyard, signed the indenture, and learned which doors open for a clean badge and the right tone of voice.
Skills · Investigation, Persuasion
Drafted, drilled, deployed. You served — or are still serving — in a Halcyion Federation line unit, where individual lives are weighed against the order's broader crusade.
Skills · Athletics, Intimidation
Itinerant clergy of a doctrine no central order recognizes. You hold sermons in dust-floor halls, baptize in cisterns, and bury whoever the town does not want to bury.
Skills · Religion, Insight
Convoy-born, raised between ports. You speak the dialects nobody bothers to teach off-world, know which fixer to ask in which town, and can read a market the moment you walk into it.
Skills · Persuasion, Insight
Raised within the Halcyion Federation order. You know the rites, the maintenance liturgy, and the weight of devotion.
Skills · Religion, Medicine
A descendant of the preserved Mythar lineage, carrying partial inherited memory. You know things you should not, and you remember places you have never been.
Skills · Lore
Privileged, court-educated, often estranged. Raised in the Aurelion spire-cities, schooled in their etiquette, perhaps now in flight from them.
Skills · History, Persuasion
Clan-displaced hunter. You learned the hunt from elders who no longer exist, on a roost-world you cannot return to. The hunt remains.
Skills · Survival, Athletics