Skill Proficiencies
Stealth, Sleight of Hand
Language or Tool
Choose 1 from Drownside Cant, Thieves' tools, Forger's kit, Gaming sets (choose one), Disguise kit
Starting Equipment
Origin Feature: Underworld Network
You know who runs the Drownside in a given city — fixers, fences, smugglers, territory bosses. Once per city you visit, you can spend 1d4 hours making contact to obtain one of: the name and meeting location of a contact in the local underworld; the going rate for a specific service (smuggling, forging, contract violence); or safe-passage through a district that doesn't openly favor you. The contact may demand a favor in return — the GM decides what.
Recommended Tones
- crime
- cyberpunk
- frontier
Recommended Major Powers
- Black Meridian Syndicate
- Echelon Corporation
- Frontier