Legends of Tolria
The Galactic Game

Origin Compendium

Drownside Runner

Gutter-fed, gang-adjacent, hard-eyed. Raised in the flooded undercities where the Spire's runoff goes.

+2 DEX+1 CON

Skill Proficiencies

Stealth, Sleight of Hand

Language or Tool

Choose 1 from Drownside Cant, Thieves' tools, Forger's kit, Gaming sets (choose one), Disguise kit

Starting Equipment

drownside-runner-kit

Origin Feature: Underworld Network

You know who runs the Drownside in a given city — fixers, fences, smugglers, territory bosses. Once per city you visit, you can spend 1d4 hours making contact to obtain one of: the name and meeting location of a contact in the local underworld; the going rate for a specific service (smuggling, forging, contract violence); or safe-passage through a district that doesn't openly favor you. The contact may demand a favor in return — the GM decides what.

Recommended Tones

  • crime
  • cyberpunk
  • frontier

Recommended Major Powers

  • Black Meridian Syndicate
  • Echelon Corporation
  • Frontier