Legends of Tolria
The Galactic Game

Origin Compendium

Black Meridian Made

Sworn-in, marked, and counted. You were raised — or earned your way — inside the Black Meridian Syndicate, and your name is on a ledger that does not forget.

+2 CHA+1 DEX

Skill Proficiencies

Deception

Plus choose 1 from Intimidation, Persuasion, Sleight of Hand, Insight, Investigation

Language or Tool

Choose 1 from Meridian Argot, Drownside Cant, Forger's kit, Poisoner's kit, Gaming sets (choose one)

Starting Equipment

black-meridian-made-kit

Origin Feature: Recognized Made-Member

You wear a Syndicate mark — sometimes literal ink, sometimes a phrase, sometimes only the right way of holding a glass. Made-members of the Black Meridian Syndicate recognize you on sight, and lower-ranked Syndicate operators (couriers, enforcers, fixers below capo grade) defer to your standing in matters of Syndicate business: passage, lodging, a meeting with a higher-ranked member, a favor not yet specified. Once per Syndicate-touched settlement you visit, you may invoke your standing to obtain one of: a face-to-face meeting with a local capo or equivalent; safe-conduct through Syndicate-controlled territory for you and a small party; the names of the operators currently working a given grift, hit, or shipment; or the immediate use of a Syndicate safehouse for up to 48 hours. Every favor you call in is recorded against you in the Syndicate's internal ledger. Outstanding favors accrue; capos remember. Crossing the Syndicate — refusing a return-favor, or worse, working against the family — turns Recognized Made-Member into a death sentence in every territory the mark is read.

Recommended Tones

  • crime
  • cyberpunk
  • rebellion

Recommended Major Powers

  • Black Meridian Syndicate