Skill Proficiencies
Deception
Plus choose 1 from Intimidation, Persuasion, Sleight of Hand, Insight, Investigation
Language or Tool
Choose 1 from Meridian Argot, Drownside Cant, Forger's kit, Poisoner's kit, Gaming sets (choose one)
Starting Equipment
Origin Feature: Recognized Made-Member
You wear a Syndicate mark — sometimes literal ink, sometimes a phrase, sometimes only the right way of holding a glass. Made-members of the Black Meridian Syndicate recognize you on sight, and lower-ranked Syndicate operators (couriers, enforcers, fixers below capo grade) defer to your standing in matters of Syndicate business: passage, lodging, a meeting with a higher-ranked member, a favor not yet specified. Once per Syndicate-touched settlement you visit, you may invoke your standing to obtain one of: a face-to-face meeting with a local capo or equivalent; safe-conduct through Syndicate-controlled territory for you and a small party; the names of the operators currently working a given grift, hit, or shipment; or the immediate use of a Syndicate safehouse for up to 48 hours. Every favor you call in is recorded against you in the Syndicate's internal ledger. Outstanding favors accrue; capos remember. Crossing the Syndicate — refusing a return-favor, or worse, working against the family — turns Recognized Made-Member into a death sentence in every territory the mark is read.
Recommended Tones
- crime
- cyberpunk
- rebellion
Recommended Major Powers
- Black Meridian Syndicate