- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- close · 120 ft
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You conjure a wall of stable plasma at a point within range. The wall is up to 60 ft long, 20 ft tall, and 1 ft thick, and fully blocks line of sight. When a creature enters the wall's space for the first time on a turn or starts its turn there, it takes 8d8 fire damage (Dexterity save for half). Creatures on the opposite side of the wall take 5d8 fire damage when within 10 ft.
At Higher Levels
When cast using a slot of 6th level or higher, damage on entry increases by 1d8 per slot level above 5th.