Legends of Tolria
The Galactic Game

Class Compendium · defender / striker

Paladin

Half-channeler. Channels Rift Energy through sworn oath — holy war, holy sacrifice, and the weapon that enforces both.

Hit Die · d10 STR + CHA Saves · WIS / CHA slots RA · half-channeler

Identity

The sworn. A Paladin's channeling rests on the oath they keep: a Halcyion Crusader's vow to advance the Federation's light through any darkness; an Aurelion Sun-Sworn's promise to defend the stellar lineage; a Black Crown anti-paladin's compact with the Covenant of the Ebon Creed. Some oaths are darker than others. The Rift listens regardless — the oath is the conducting structure.

Proficiencies

Armor · light, medium, heavy, shields
Weapons · simple, martial
Skills · choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion

Level Progression

  • L1
    Divine Sense

    As an action, you can sense the presence of strong Rift-marked entities within 60 ft of you that are not behind total cover. Aspects perceived: presence of consecrated, corrupted, undead, fey, infernal, or Rift-aberrant beings, plus any consecrated or desecrated place or object. Usable a number of times equal to 1 + your CHA modifier per long rest.

    Lay on Hands

    You have a pool of healing equal to your Paladin level × 5 hit points. As an action, you can touch a creature and restore HP from this pool, drawing from the pool point-for-point. Alternatively, you can spend 5 points from the pool to cure one disease or neutralize one poison affecting the creature. The pool refreshes on long rest.

  • L2
    Fighting Style

    Choose one Fighting Style: Defense (+1 AC while wearing armor), Dueling (+2 damage with a one-handed weapon and no other weapon), Great Weapon Fighting (reroll 1s and 2s on weapon damage dice), or Protection (use reaction to impose disadvantage on an attack against an ally within 5 ft, requires shield).

    Channels

    You channel Rift Energy through your sworn oath. Half-channeler progression: channel slots begin at this level. You prepare channels from the Paladin channel list, plus your Oath channels (always prepared) once chosen at 3rd level. Channel save DC = 8 + proficiency bonus + CHA modifier.

    Divine Smite

    When you hit a creature with a melee weapon attack, you can expend one channel slot to deal additional radiant damage to the target. The damage is 2d8 for a 1st-level slot, +1d8 per slot level above 1st (max 5d8 at slot level 4 and higher). The damage increases by 1d8 if the target is a fiend or undead.

  • L3 Subclass feature
    Sacred Oath

    You take an oath that binds you and shapes your channeling. Choose your Sacred Oath: Sun, Crusader (Halcyion), Vengeance, Black Crown (anti-paladin / Covenant of the Ebon Creed), Devotion, or Wild. Your Oath grants features now and at 7th, 11th, 15th, and 18th level, plus a list of Oath channels always prepared for you, plus one or more Channel Divinity options.

    Divine Health

    Your sworn channeling makes you immune to disease.

  • L4 ASI / Feat
  • L5
    Extra Attack

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

  • L6
    Aura of Protection

    You and friendly creatures within 10 ft of you add your CHA modifier (minimum +1) to all saving throws. The aura is active so long as you are conscious.

  • L7 Subclass feature
  • L8 ASI / Feat
  • L10
    Aura of Courage Capstone

    You and friendly creatures within 10 ft of you cannot be Frightened while you are conscious.

  • L11 Subclass feature
    Improved Divine Smite

    Whenever you hit a creature with a melee weapon attack, the creature takes an extra 1d8 radiant damage. This damage applies regardless of whether you also expend a channel slot for Divine Smite.

  • L12 ASI / Feat
  • L14
    Cleansing Touch

    As an action, you can touch a willing creature (including yourself) and end one channel-imposed effect on it (Charmed, Frightened, Poisoned, or one other channel effect of the GM's discretion). Usable a number of times per long rest equal to your CHA modifier (minimum 1).

  • L15 Subclass feature
  • L16 ASI / Feat
  • L18 Subclass feature
    Greater Aura

    The range of your Aura of Protection and Aura of Courage increases to 30 ft. Both auras now also apply to mounted allies and creatures inside the same vehicle as you (within the 30 ft range).

  • L19 ASI / Feat
  • L20
    Oath Apotheosis Capstone

    Your sworn oath manifests visibly in your final form. Your Sacred Oath grants a transformative capstone — typically a 1-minute combat transformation usable once per long rest, conferring flight, advantage on attack rolls, resistance to multiple damage types, and a powerful subclass-defined aura. The specific shape of Oath Apotheosis is detailed in each Sacred Oath subclass.

Subclasses (6)