- Casting Time
- 1 action
- Duration
- Concentration, up to 10 minutes
- Range
- far · 120 ft · 60 ft long, 10 ft high, 1 ft thick wall
- Components
- V · S · M (a sliver of clear quartz)
- Saving Throw
- DEX · Half damage.
You raise a wall of dense ice in an unbroken expanse up to 60 feet long, 10 feet high, and 1 foot thick. Any creature in the wall's space when it appears must make a Dexterity saving throw, taking 6d8 cold damage on a failed save, or half on a success. The wall has AC 12 and 30 hp per 10-foot section; reducing a section to 0 hp shatters it into a 5-foot-wide field of jagged ice that deals 2d6 cold damage to any creature that enters or starts its turn in the field.
At Higher Levels
When cast using a slot of 5th level or higher, the initial damage increases by 1d8 and the shatter field damage by 1d6 for each slot level above 4th.