- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · 300 ft
- Components
- V · S
- Saving Throw
- DEX · Half damage, not ignited.
You pull a column of magma through a Rift-tap beneath the target and drive it upward. One creature you can see within range must make a Dexterity saving throw, taking 12d8 fire damage on a failed save and half on a success. On a failure, the target also begins to burn, taking 2d8 fire damage at the start of each of its turns until a creature uses an action to smother the flames.
At Higher Levels
When cast using a slot of 7th level or higher, initial damage increases by 1d8 per slot level above 6th.