- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · self · 30 ft long, 10 ft wide line
- Components
- V · S
- Saving Throw
- STR · Half damage; not pushed or knocked prone.
A wall of seawater surges out of the Rift in front of you, sweeping forward in a 30-foot line, 10 feet wide and 10 feet high. Each creature in the line must make a Strength saving throw. On a failure, a target takes 8d8 bludgeoning damage and is pushed 20 feet away from you and knocked prone. On a success, it takes half damage and is not moved. The line is left soaked and counts as difficult terrain for one round.
At Higher Levels
When cast using a slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.