- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- close · 120 ft · 20 ft radius sphere
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You condense a charged stormhead at a point within range. The 20-ft radius cloud is lightly obscured and crackles with potential. When a creature enters the cloud for the first time on a turn or starts its turn there, it must make a Dexterity saving throw, taking 4d8 lightning damage on a failed save and half on a success. As a bonus action on later turns, you may move the cloud up to 30 ft.
At Higher Levels
When cast using a slot of 5th level or higher, recurring damage increases by 1d8 per slot level above 4th.