- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- close · 30 ft
- Components
- V · S
You pull a sliver of stellar fire from the Rift and hurl it at a target within range. Make a ranged channel attack. On a hit, the target takes 1d8 fire damage and the point of impact glows briefly, shedding dim light in a 5-foot radius until the start of your next turn.
At Higher Levels
Damage increases by 1d8 at 5th level (2d8), 11th level (3d8), and 17th level (4d8).