- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- far · 500 ft · 40 ft radius cylinder, 60 ft high
- Components
- V · S · M (a sliver of sunmetal)
- Saving Throw
- DEX · Half damage.
A churning vortex of fire and radiant light descends over an area you can see within range. When the storm first appears and at the start of each of your turns thereafter, each creature in the area must make a Dexterity saving throw, taking 6d6 fire damage and 6d6 radiant damage on a failed save, or half as much on a success. The area is heavily obscured to anyone outside it, and ranged attacks made into or through it have disadvantage.
At Higher Levels
When cast using a slot of 8th level or higher, the fire damage increases by 1d6 for each slot level above 7th.