- Casting Time
- 1 action
- Duration
- 1 minute
- Range
- close · 90 ft · 20 ft radius sphere
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You hurl a compressed Rift-charge that detonates into a spray of molten metal. Each creature in the area must make a Dexterity saving throw, taking 8d6 fire damage on a failed save and half on a success. The area is coated in cooling slag and becomes difficult terrain for the duration; a creature that starts its turn in the slag takes 1d6 fire damage.
At Higher Levels
When cast using a slot of 5th level or higher, initial damage increases by 1d6 per slot level above 4th.