- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- far · 1000 ft
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You pull a vertical column of charge from the upper atmosphere into a single point. The primary target must make a Dexterity saving throw, taking 16d10 lightning damage on a failed save and half on a success. Each other creature within 20 ft of the primary target must make the same save, taking 8d8 lightning damage on a failed save and half on a success. The strike obliterates unprotected structures in the impact area.
At Higher Levels
When cast using a slot of 9th level or higher, primary damage increases by 1d10 per slot level above 8th.