- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- far · 120 ft
- Components
- V · S
- Saving Throw
- DEX · Half damage; not blinded.
You aim a needle-thin beam of stellar light at a creature you can see. The target must make a Dexterity saving throw, taking 4d8 radiant damage on a failed save, or half as much on a success. On a failed save, the target is also blinded until the end of your next turn as its eyes flare with after-images.
At Higher Levels
When cast using a slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.