- Casting Time
- 1 action
- Duration
- Instantaneous (permanent terrain change)
- Range
- near · 500 ft · 100 ft radius
- Components
- V · S · F
- Saving Throw
- DEX · Half damage.
You reach into the substrate and reshape the battlefield itself. Within a 100-ft radius of a point you can see, you may convert open ground to molten rock, collapse a stone wall into rubble, fuse loose metal into a barricade, or harden magma into cooled glass. Any creature in an affected square must make a Dexterity saving throw, taking 14d6 collateral damage (fire or bludgeoning, as appropriate) on a failed save and half on a success. The terrain change is permanent.
At Higher Levels
When cast using a slot of 9th level or higher, the radius doubles and collateral damage increases by 1d6 per slot level above 8th.