- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- near · 90 ft
- Components
- V · S
- Saving Throw
- STR · Half damage; not restrained.
Stone fingers as thick as siege beams surge out of any solid surface to seize a creature you can see within range. The target must make a Strength saving throw. On a failure, it takes 12d8 bludgeoning damage and is restrained for the duration. On a success, it takes half damage and is not restrained. While restrained, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The stone has AC 17 and 80 hit points; destroying it frees the target.
At Higher Levels
When cast using a slot of 8th level or higher, the damage increases by 1d8 for each slot level above 7th.