- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- close · self · 30 ft cone
- Components
- V · S
- Saving Throw
- INT · Half damage, not stunned.
You unleash a focused wave of cognitive overload along a 30-ft cone. Each creature in the area must make an Intelligence saving throw, taking 10d8 psychic damage on a failed save and half as much on a success. Creatures that fail are also stunned until the end of your next turn.
At Higher Levels
When cast using a slot of 7th level or higher, damage increases by 1d8 per slot level above 6th.