- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · 60 ft
- Components
- V · S
You conjure a tapered alloy spike, longer than a forearm and edged at the tip, and drive it through the air at a creature you can see within range. Make a ranged channel attack. On a hit, the target takes 6d8 piercing damage and the spike lodges in its body; until the spike is removed (an action by the target or an adjacent creature; on the target's turn this triggers an additional 1d8 piercing damage from the extraction), the target's speed is reduced by 10 ft. A target with no significant tissue (an animated construct, an undead skeleton, a stone-bodied entity) takes full damage but is not impaired.
At Higher Levels
When cast using a slot of 4th level or higher, the damage increases by 1d8 per slot level above 3rd. When cast using a slot of 6th level or higher, the speed reduction increases to 20 ft.