Legends of Tolria
The Galactic Game

Channel Catalog · Water-Rifting

Maelstrom

Level 9 Water Concentration bludgeoning
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
extreme · 1,000 ft · 60 ft radius
Components
V · S · M (an iron compass needle, consumed)
Saving Throw
STR · Half damage; not pulled.

A vortex of black seawater 60 feet across opens at a point within range, dragging the battlefield inward. When the maelstrom appears and at the start of each of your turns thereafter, each creature in the area must make a Strength saving throw. On a failure, a target takes 20d6 bludgeoning damage and is pulled 20 feet toward the center and knocked prone. On a success, it takes half damage and is not pulled. Creatures pulled into the center are submerged and begin to suffocate. The terrain inside the maelstrom is treated as difficult, swirling water.

Class Access