- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- close · 90 ft
- Components
- V · S
- Saving Throw
- DEX · Half damage.
You strike a primary target with a high-voltage arc that jumps to nearby conductors. The primary target must make a Dexterity saving throw, taking 5d8 lightning damage on a failed save and half on a success. The arc then leaps to up to two additional creatures within 30 ft of the primary target; each makes its own save, taking 2d8 lightning damage on a failure and half on a success.
At Higher Levels
When cast using a slot of 4th level or higher, primary damage increases by 1d8 per slot level above 3rd, and the arc may chain to one additional target per two slot levels above 3rd.