- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- far · 120 ft
- Components
- V · S
You condense water out of the Rift into a barbed shaft of ice and hurl it at a creature within range. Make a ranged channel attack. On a hit, the target takes 4d8 cold damage and 2d8 piercing damage, and its speed is reduced by 15 feet until the end of its next turn. The spike shatters on impact, leaving frost-scarred terrain in a 5-foot radius that is difficult terrain for one round.
At Higher Levels
When cast using a slot of 4th level or higher, the cold damage increases by 1d8 for each slot level above 3rd.