Legends of Tolria
The Galactic Game

Channel Catalog · Water-Rifting

Glacier's Grasp

Level 7 Water Concentration cold
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
near · 90 ft
Components
V · S
Saving Throw
CON · Half damage; not restrained.

A column of glacier ice surges up around a creature you can see within range, locking it in place. The target must make a Constitution saving throw. On a failure, it takes 12d8 cold damage and is restrained as the ice fuses around it. On a success, it takes half damage and is not restrained. A restrained creature can repeat the save at the end of each of its turns; the ice has AC 15 and 60 hit points, and shattering it frees the target.

At Higher Levels

When cast using a slot of 8th level or higher, the damage increases by 1d8 for each slot level above 7th.

Class Access