- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- near · 90 ft
- Components
- V · S
- Saving Throw
- CON · Half damage; not restrained.
A column of glacier ice surges up around a creature you can see within range, locking it in place. The target must make a Constitution saving throw. On a failure, it takes 12d8 cold damage and is restrained as the ice fuses around it. On a success, it takes half damage and is not restrained. A restrained creature can repeat the save at the end of each of its turns; the ice has AC 15 and 60 hit points, and shattering it frees the target.
At Higher Levels
When cast using a slot of 8th level or higher, the damage increases by 1d8 for each slot level above 7th.