- Casting Time
- 1 bonus action
- Duration
- Concentration, up to 1 minute
- Range
- engaged · touch
- Components
- V · S
- Saving Throw
- DEX · Half damage on the released burst.
You touch a melee weapon and sheath its edge in stable plasma. For the duration, the weapon deals an extra 1d8 fire damage on a hit and sheds dim light in a 10-ft radius. The wielder may dismiss the effect as a bonus action to release the stored heat, dealing 4d8 fire damage to a creature within 5 ft (Dexterity save for half).
At Higher Levels
When cast using a slot of 4th level or higher, ongoing damage increases by 1d8 and release damage by 2d8 per slot level above 3rd.