- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · 60 ft
- Components
- S
- Saving Throw
- DEX · Half damage; not knocked prone.
A jagged column of stone erupts from any solid surface beneath a creature you can see within range. The target must make a Dexterity saving throw. On a failure, it takes 4d6 piercing damage and is knocked prone as the spike lifts it briefly before retracting. On a success, it takes half damage and is not knocked prone. The spike leaves a 5-foot-wide patch of broken stone, which is difficult terrain until cleared.
At Higher Levels
When cast using a slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.