Legends of Tolria
The Galactic Game

Channel Catalog · Water-Rifting

Drowning Pool

Level 8 Water Concentration cold
Casting Time
1 action
Duration
Concentration, up to 1 minute
Range
far · 120 ft · 30 ft radius, 20 ft deep
Components
V · S · M (a flask of deep-ocean water)
Saving Throw
CON · Half damage.

You tear open a vertical pocket from the Rift and flood it with crushing seawater. A 30-foot-radius, 20-foot-deep volume of dense black water materializes centered on a point within range. Each creature inside when the pool forms must make a Constitution saving throw, taking 8d10 cold damage on a failed save, or half on a success. Creatures that begin a turn inside the pool must hold their breath or begin suffocating (per the suffocation rules). At the end of the duration, the water collapses back through the Rift, leaving the area soaked and slick.

At Higher Levels

When cast using a slot of 9th level or higher, the damage increases by 1d10 for each slot level above 8th.

Class Access