Legends of Tolria
The Galactic Game

Channel Catalog · Water-Rifting

Cold Snap

Level 2 Water cold
Casting Time
1 action
Duration
Instantaneous
Range
near · 60 ft · 15 ft cube
Components
V · S
Saving Throw
CON · Half damage; speed not halved.

The temperature in a 15-foot cube within range plunges in an instant. Each creature in the cube must make a Constitution saving throw, taking 4d6 cold damage on a failed save, or half as much on a success. On a failure, a target's speed is also halved until the end of its next turn. Standing water in the area freezes to a thin sheet of ice that acts as difficult terrain for one round.

At Higher Levels

When cast using a slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Class Access