- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · 60 ft · 15 ft cube
- Components
- V · S
- Saving Throw
- CON · Half damage; speed not halved.
The temperature in a 15-foot cube within range plunges in an instant. Each creature in the cube must make a Constitution saving throw, taking 4d6 cold damage on a failed save, or half as much on a success. On a failure, a target's speed is also halved until the end of its next turn. Standing water in the area freezes to a thin sheet of ice that acts as difficult terrain for one round.
At Higher Levels
When cast using a slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.