- Casting Time
- 1 action
- Duration
- Concentration, up to 1 minute
- Range
- far · 120 ft · 10 ft radius sphere
- Components
- V · S · M (a fragment of charred wood)
- Saving Throw
- DEX · Half damage.
A churning sphere of solar fire forms at a point you choose within range. Any creature that ends its turn within 10 feet of the sphere or moves through its space must make a Dexterity saving throw, taking 10d8 fire damage on a failed save, or half on a success. As a bonus action, you can move the sphere up to 30 feet in any direction, including upward; it can pass through small openings the size of a fist.
At Higher Levels
When cast using a slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.