- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- extreme · 1 mile · 40 ft radius
- Components
- V · S · M (a meteorite shard worth at least 1,000 gp, consumed)
- Saving Throw
- DEX · Half damage.
You reach into the Rift and tear loose a piece of a dying star, dragging it down on a point you can see or accurately describe within range. The falling star impacts as a brilliant column of fire and force. Each creature within 40 feet of the impact point must make a Dexterity saving throw, taking 12d6 fire damage and 8d6 force damage on a failed save, or half as much on a success. Structures in the area not warded against orbital energy take maximum damage. The impact crater glows for 24 hours and is considered difficult terrain.
At Higher Levels
When cast using a slot of 10th level (Tier V capstone only), the radius expands to 80 feet and the fire damage increases to 16d6.