- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- near · 90 ft · 30 ft radius sphere
- Components
- V · S · M (a handful of nails, ball bearings, or scrap)
- Saving Throw
- DEX · Half damage.
You hurl a fistful of scrap into the air above a point you can see within range; the Rift seizes it, multiplies it, and accelerates a thousand metal fragments outward in a screaming spherical storm. Each creature within a 30-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failure, the creature takes 10d8 piercing damage; on a success, it takes half damage. Unsecured cloth, paper, and brittle materials in the area are shredded. The ground within the sphere is left covered in metal slivers and counts as difficult terrain until cleared.
At Higher Levels
When cast using a slot of 7th level or higher, the damage increases by 1d8 per slot level above 6th, and the radius increases by 10 ft per two slot levels above 6th.