- Casting Time
- 1 action
- Duration
- Instantaneous
- Range
- far · 150 ft · 60 ft radius sphere
- Components
- V · S · M (a vial of incense ash)
- Saving Throw
- CON · Half damage; bonus damage halved against undead/fiends.
You release a purifying detonation of stellar fire centered on a point within range. Each creature in the area must make a Constitution saving throw. On a failed save, a target takes 12d10 fire damage; on a success, half. Undead, fiends, and creatures animated by necrotic Rift Energy have disadvantage on the save and take an additional 4d10 radiant damage on a failure.
At Higher Levels
When cast using a slot of 9th level or higher, the fire damage increases by 1d10 for each slot level above 8th.