Legends of Tolria
The Galactic Game

Equipment Catalog · Tier IV · Spacefaring

Plasma Cannon

weapon Tier IV 1500 cr 28 lb

Weapon Profile

Category
heavy
Damage
4d10 plasma
Range
far · Range 60/240 ft. Requires the wielder to be in powered armor or have the weapon mounted on a vehicle. Energy cell holds 6 shots; cell swap requires an action.

Special Modes

  • Overcharge Discharge 2 slot

    On the Attack action, channel raw rift energy into the plasma well. The shot deals an additional 2d10 plasma damage on a hit and ignores resistance to plasma damage. After firing, the weapon enters a 1-minute cooldown during which it cannot be fired at all. Causes a visible thermal bloom — the weapon glows for the duration of the cooldown.

Properties

  • ammunition
  • two-handed
  • heavy
  • energy-cell
  • powered-armor-required

A shoulder-braced plasma projector — a magnetic containment bottle, a primary capacitor bank, and an aperture-vent the diameter of a dinner plate. Halcyion Federation Heavy Infantry mount the standard pattern on a powered-armor hardpoint; Aurelion Solar Cataphracts carry sun-blessed variants whose containment glyphs are inscribed in Helian script. Without a powered exoskeleton to absorb recoil and shed heat, firing one disables the wielder almost as effectively as being shot by one.