Weapon Profile
- Category
- energy
- Damage
- 1d12 force
- Range
- far · Far at full effect; disadvantage past Far. Energy cell holds 20 shots; swap cell as an action.
Special Modes
- Coherent Beam 2 slot
2 charge
As part of the Attack action, you can hold the trigger to fire a sustained coherent beam. Make a single attack roll against a target within range. On a hit, the beam deals normal damage and continues in a straight line; each creature in a line behind the target out to 30 ft must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your DEX modifier) or take 2d8 force damage on a failure, half on a success.
Properties
- ammunition
- two-handed
- heavy
- energy-cell
A shoulder-mounted heavy energy rifle that accelerates a coherent particle stream down a magnetically-collimated barrel. Issued to Halcyion Federation siege specialists, Aurelion Sentinel-knights, and the Echelon Corporation's executive-protection details. The recoil is negligible; the report is a low, sustained hum that crawls along the spine. Wielders with Rift Affinity or Engineer Charges can power a Coherent Beam mode — a sustained lance that punches through cover and the formation behind it.