Decompressed
You have been exposed to vacuum or to a hostile atmosphere incompatible with your physiology. Your tissues are losing pressure, oxygen, or both.
Tome VIII · Status Conditions
Status conditions that can be applied to a creature. 18 defined — 3 additions native to the Galactic Game (Decompressed, Overcharged, Surveilled and their kin), plus the shared d20-grammar set.
Galactic Additions
You have been exposed to vacuum or to a hostile atmosphere incompatible with your physiology. Your tissues are losing pressure, oxygen, or both.
Excess Rift Energy from equipment failure, excessive channeling, or hostile feedback surges through your body and gear. Your next action is heightened — and the next reckoning is closer.
An external entity — electronic, arcane, or both — is actively tracking your movements, communications, and biometric signature.
Shared d20 Grammar
You cannot see. The world is darkness, regardless of available light.
A creature has taken hold of your friendly regard. You see them as an ally regardless of any prior judgment.
You cannot hear.
Cumulative fatigue from prolonged exertion, dehydration, sleep deprivation, or other systemic strain. Tracked in levels, from 1 (mild) to 6 (death).
You are gripped by mortal terror at the source of your fear.
You are held in place by another creature's grip — physically grasped, locked-up, or pinned.
You cannot take actions or reactions. Often a precondition embedded in more severe states.
You cannot be seen without the aid of magical, technological, or Rift-based detection.
You are frozen — conscious but unable to move or act. The body refuses the mind's instructions.
You are transformed, along with whatever you are wearing or carrying, into a solid inanimate substance — usually stone, but setting-specific variants exist (crystalline lattice, frozen plasma, set polymer).
A toxin compromises your faculties.
You are on the ground, lying flat. In a zero-gravity environment, this is reframed as Unanchored — drifting, unable to push off a solid surface.
You are held in place by mechanical or magical means — chains, mag-locks, energy bindings, grasping vines.
You are physically incapacitated by a concussion, stunning toxin, or psionic disruption.
You are unaware of your surroundings, cannot move, and cannot speak.