Identity
Cuts where it counts, vanishes after. An Echelon Operative reading bio-data through three walls; a Black Meridian Smuggler with a deck of forged identities; an Aurelion Assassin in court silks; a Halcyion Saboteur with a hacker's kit and a lit fuse. Rogues solve problems that don't admit of frontal answers.
Proficiencies
Level Progression
- L1Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or ranged weapon. You don't need advantage if another enemy of the target is within 5 ft of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The Sneak Attack die count increases as you gain levels (see the progression below: 2d6 at 3rd, 3d6 at 5th, 4d6 at 7th, 5d6 at 9th, 6d6 at 11th, 7d6 at 13th, 8d6 at 15th, 9d6 at 17th, 10d6 at 19th).
Underworld TongueYou know one of the following languages of your choice, representing your professional vocabulary: Drownside Cant, Federation Standard, High Aurelian, Thuulean Vibrational (basic), or one criminal cipher of your invention. Other speakers of this language understand you; non-speakers hear gibberish.
ExpertiseChoose two of your skill proficiencies, or one skill proficiency and your proficiency with Thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
- L2Cunning Action
On each of your turns, you can use a bonus action to take the Dash, Disengage, or Hide action.
- L3 Subclass featureRoguish Archetype
Choose a Roguish Archetype that defines your specialty — Operative (Echelon intelligence), Smuggler (Black Meridian), Assassin (Aurelion court), Trickster (charlatan), Saboteur (demolitions / hacking), or Shadowstalker (mystic stealth). Your Archetype grants features now and at 7th, 11th, 15th, and 18th level.
Sneak Attack (2d6)Your Sneak Attack damage increases to 2d6.
- L4 ASI / Feat
- L5Sneak Attack (3d6)
Your Sneak Attack damage increases to 3d6.
Uncanny DodgeWhen an attacker you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
- L6Expertise (2 more)
Choose two more of your skill proficiencies (or one skill and Thieves' tools) to gain Expertise on.
- L7 Subclass featureSneak Attack (4d6)
Your Sneak Attack damage increases to 4d6.
EvasionWhen you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the save, and only half damage if you fail.
- L8 ASI / Feat
- L9Sneak Attack (5d6)
Your Sneak Attack damage increases to 5d6.
- L10Reliable Operative Capstone
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10. (At 10th level — the threshold may rise at higher tiers.)
- L11 Subclass featureSneak Attack (6d6)
Your Sneak Attack damage increases to 6d6.
- L12 ASI / Feat
- L13Sneak Attack (7d6)
Your Sneak Attack damage increases to 7d6.
- L14Blindsense
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 ft of you.
- L15 Subclass featureSneak Attack (8d6)
Your Sneak Attack damage increases to 8d6.
Slippery MindYou gain proficiency in Wisdom saving throws.
- L16 ASI / Feat
- L17Sneak Attack (9d6)
Your Sneak Attack damage increases to 9d6.
- L18 Subclass featureElusive
No attack roll has advantage against you while you aren't incapacitated.
- L19 ASI / FeatSneak Attack (10d6)
Your Sneak Attack damage increases to 10d6.
- L20Stroke of Luck Capstone
If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Once you use this feature, you must finish a short or long rest before you can use it again.