Features
- Lucky
Once per long rest, when you roll a natural 1 on a d20 for an attack roll, an ability check, or a saving throw, you may reroll the die and must use the new result.
- Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours. You have advantage on Dexterity (Acrobatics) checks made to avoid being grappled or shoved by a larger creature.
- Brave
You have advantage on saving throws against being frightened.
- Hearth-Tongue
You can read, write, and speak Halfling (a soft, gossiping cant rich in idiom) and Common.
Languages
Halfling, Common
Lifespan
Mature at 20 · Typical max 200 years
Halflings reach adulthood in their twenties and tend to maintain remarkable health into their second century; the oldest halflings preside over family lines spanning five or six generations.